Transparency
Sources & Corrections
Every release separates confirmed current data from probable or unverified community leads. This page records how the current static dataset was assembled and how to report a problem.
Source types
- Game-data review: names, descriptions, rank caps and visible unlock requirements checked against the current indexed skill dataset.
- First-party play review: map records checked in the current game release and dated in the marker detail.
- Community lead: useful but unconfirmed coordinates or spawn notes. These remain probable or unverified and are excluded by Only verified.
Current asset provenance
Dam Battlegrounds, Buried City, The Spaceport and Blue Gate use locally served map images. Their named POIs were independently extracted from labels visible on those local images, then manually reviewed for spelling and coordinate alignment. A separate key and Raider Hatch snapshot comes from the MIT-licensed Arc Raiders Map repository; it is pinned to a commit and normalized at build time. Production browsers never fetch MetaForge or copy its marker database.
The six-map density layer is a dated snapshot of factual location records exposed by the public ARC Raiders Maps endpoint. The import retains only record IDs, map IDs, location types, coordinates and floor/layer names. It discards descriptions, images, contributor identities and other creative or account-linked fields. No explicit redistribution license was located, so the snapshot is attributed and marked as a probable community lead; commercial publication should obtain source permission or replace it with independently collected observations. Public accessibility is not represented as a license.
Map symbols reference the public ARCMaps repository. Skill symbols and the indexed skill dataset reference the MIT-licensed ARC Raiders skill tree repository. Stella Montis and Riven Tides use locally stored fallback map images retrieved from public map endpoints. A repository license covers material its contributors had authority to license; it does not grant rights in third-party game art, names, maps or symbols. Commercial deployment should complete an asset-by-asset rights review or replace game-derived imagery with original redraws.
The generated asset registry lists every locally served image with its source, media type, byte count and SHA-256 digest. It is regenerated during every production build; required license text is retained in the repository's third-party notices. Provenance records improve auditability but are not a substitute for permission from the relevant rights holder.
Versioned data
The current release pointer resolves to an immutable release manifest. Each manifest records exact byte counts and SHA-256 digests for map, skill, rule, migration and asset payloads. Historical share links are migrated through declared release-to-release manifests; the Cloudflare Worker only serves generated static files and does not rewrite shared state on a server.
What to include
Give the affected URL, map or skill name, current patch, what appears wrong and what you observed. Do not include personal information, copyrighted screenshots or executable content. This static release opens your email client and does not upload attachments or submit data to the Worker.
Prepare a correction report
The form creates a plain-text email draft. Nothing is sent until you approve it in your mail client.