Conditioning / Conditioning utility

A Little Extra

Breaching an object generates resources.

Maximum 1 rankTree threshold NoneRuleset RG-2026.07Source reviewed game data
Focus A Little Extra in the builder →
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Mechanics

What A Little Extra does

A Little Extra is the central Conditioning keystone reached from either of the two threshold branches. It adds situational utility tied to the current game description and connected progression.

Build fit

Who should take it

It fits deep Conditioning builds that already want one of the 15-point paths and need the central bridge toward later capstones.

Tradeoff

What the points do not solve

The benefit is not a reason to spend 15 unrelated points. A mixed-tree build should only route through it when the preceding Conditioning ranks already support its equipment and combat plan.

Picking order

When to allocate it

Meet the 15-point tree threshold and fully complete either connected keystone. The planner treats the prerequisite as an either-path condition, then uses this node for deeper connected unlocks.

Test the rank in the planner →

Builds using A Little Extra

These editorial builds allocate at least one rank. Each guide explains why the full allocation fits its scenario.